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You search for anything that might prove useful as a distraction, but you
realize that you forgot to put anything in your ninja outfit. You don't
even have a weapon, not that you need one. Or, perhaps, not that you
thought you needed one. You contemplate sneaking back out of the castle,
getting a weapon, and coming back tomorrow, when all of a sudden, a loud
noise knocks you off your feet.
You get back up, frantically looking around for any sign of whatever made such a loud noise. Unlike you, though, the guards don't appear to be flustered. "You go check it out." The voice is low-pitched and sharp, a harsh whisper barely audible to your still-recovering ears. "I checked it out last night. There was nothin' there." The guard on the right talks slower and louder. "Well, check it out again." "Uh, I don't wanna." "But it's your turn." "I know. It's always my turn." "It is NOT always your turn." The guard on the left has raised his voice from a whisper to a near-shout. "When one of the pigs got loose inside the castle, who had to chase it down?" There is a pause, and although you cannot see the guard's faces, you assume the one on the right currently looks dumbfounded. "Me. When those peasants smuggled dragonbreath into the castle, who had to go stop them? Me. When Edgar nearly peed in his pants over the shadow of a small dog, who had to go chase it away? ME! I do all the real work around here. You just sit on your tub of lard all the time thinking of your next meal." "But...I was the one who caught the St. Bartholomew's Day Feast when it fell out the window." "Yes. And then you promptly ate the whole thing." "But I saved the feast, didn' I?" The guard on the left emits a loud wail that a phonetic translation could not do justice to. Needless to say, you are at once stupefied, terrified, and nearly bursting with laughter. "Why does King Omer always assign me to the stupid ones?" He shifts further left, out of your range of sight. "Why do I always get stuck with you blundering IDIOTS?" You can't see him right now, but you assume he's banging his armored head against the castle wall - you're sure of it, you can hear the noise. "Why? Oh why, mother, why did you tell me to take this position?" It is at about this time that you realize you should scale the castle wall, but you search for your rope and grappling hook only to find that you must have left them in the hay cart. But wait - isn't the stupid guard guarding an entrance? Once you get rid of him, couldn't you simply kick the door down? Yes. You could, and you will. You start to form a plan to incapacitate the guard. One is not needed. The guard abandons his post, ostensibly to finally check out the loud noise. Before you are able to act on this, however, he comes back, apparently having found whatever he was looking for. "I think I found it," he says, cradling something in his arms. "Go away. I don't want to ever talk to you again," his counterpart, still out of your line of vision, says, evidently choking back tears. "No, look." The stupid guard disappears around the corner as well. "Look. I caught the monster that made the loud noise." "You brought me...A BUNNY RABBIT? Do you have one ounce of sense left in that birdbrain of yours?" "Well, maybe it's a special bunny rabbit. Come on, Mister Bunny Rabbit. Open your mouth and make the big noise like you did last night." You hear another unreproduceable scream of agony, not quite the same as the first, but definitely as loud and as long. It covers the noise of the door breaking as it meets with your feet. You can still hear the guards arguing as you rush up two flights of stairs, taking a candle from a second floor corridor to light your way. Finally, you can smell it. The prize you seek is beyond the door at the end of this last corridor. Princess Annabelline. You push on the door, cautiously. It is unlocked. Upon opening the door the whole way, you discover that:
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3/7/2005 6:29:26 PM
Extending Enabled
1657721 episodes viewed since 11/21/2004 7:16:57 PM.