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The Never Ending Quest - Episode 20497

You wonder how many people will be in a position to hear the noise that you are going to make if you break the door down. "What is this place, and is anyone likely to hear us break down the door?" you ask. "As I mentioned, it's the village jail. It only has anyone in it once in a blue moon, which probably explains why the chain mountings had been allowed to decay." (So much for your theory that your father might be conniving at your escape, you think.) She goes on: "The man who brought in the bread and water is the jailer. He lives on the premises, but with any luck nobody else would hear. Of course, he might go and fetch help when he hears us."

Before you can decide whether to risk it, you hear the key in the door. You realise that the three foot long chains hanging from each wrists, which you had thought an emcumbrance, can be turned to your advantage. The jailer comes in, saying: "If you girls are real nice to me then..." You never get to hear what he was going to offer you as a reward for being "nice", as before he can react you have looped one of your chains around his neck and pull hard. He gurgles and flails around for a few seconds, and then falls limply to the ground. There are ugly red marks on his neck, but he is still breathing, though he won't regain consciousness for a while. The two of you exit the cell, and you lock the jailer inside.

You both wind your chains around your arms, to keep them out of your way. Then you go out of the back door of the jailhouse, to minimise the risk of being spotted, across a small garden, and into the woods that surround the village. There you are at last able to relieve yourself. No removal of clothes is required for this, since all you wear is the ragged brown dress - no underwear and, more seriously, no shoes. Apparently when they removed your armour, they saw no need to go to more than the minimum amount of trouble in providing you with what they would regard as proper woman's attire.

You still want to go after Prince Aaron, although you have lost almost twentyfour hours and you know that your chances of catching up with him must now be remote. You get your sister, who remembers these woods well and can navigate them even in darkness, to guide you back to the path on the far side of the village from that on which you originally entered. Then:

  1. You suddenly remember Gregor. If you were in the jail, where are they holding him? Is there any chance of rescuing him, or should you give up on the idea?

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JH (eho's just realised that if the jailer was wearing his sword, you've probably taken it)

8/31/2002 7:06:16 PM

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