From: Chuck Carroll (frc_at_chuckcarroll.org)
Date: Sat Mar 06 2004 - 06:25:24 PST
1. While I'd like to see (not as part of the ROs, but just as something that's encouraged) the judge remind people where the ROs can be found at the start of each round, I definitely don't like giving the judge the ability to arbitrarily set the ROs, as this proposal does. I find it particularly ironic that in proposal 2, the concern is round-killing moves by players, but proposal 1 would open the door wide to round-killing (and game-killing) moves by judges! I vote NO on proposal 1. 2. While round-killing rules are a possibility, they may not be as easy as you think. In fact, I think there was a way around the last alleged round-killer. I thought of it at the time, but since I hadn't played in the round to that point I was already ineligible. Also, round 2 provides another example of a rule that, at first glance, appeared to be a round-killer, yet another valid rule was posted after it. I think the challenge of getting around what appears at first to be a round-killer can stimulate some of the most creative play seen in FRC. Second, there may come a round which is so out of control that the only way to end it decisively is to use a round-killer. I vote NO on proposal 2. Chuck At 12:52 AM 3/6/04 +0100, david wrote: >I would like to see the following two additions made to the regular >ordinances: > > >1: "Dealer's Choice" >At the beginning of a round, the new judge specifies the location of the >regular ordinances >that will be in effect for the round > > >2: "No Sudden Death" also known as "Avoid Mornington Crescent" >No round ordinances which would prevent further play in the round by >then-active players may be deemed valid > > > >NSD is intended to prevent things like last round's forced victory. In >the early days rounds >often contained such a clause as one of the early moves; I proposed that >it be made a regular >ordinance but it was voted down as unnecessarily restrictive. > >DC is part of my Grand Plan to make FRC more like poker. > > >Whee, I feel like I'm 26 again. It's not that much different.
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