From: David Nicol (davidnicol_at_pay2send.com)
Date: Wed May 12 2004 - 16:16:56 PDT
One of the benefits of collaboration is that feedback on new ideas prevents really bad ideas from getting instantiated. At one end of the spectrum is consensus with no debate -- the only things to agree on are the ones obvious to all before any discussion at all -- at the other end is a vituperative hell where no-one agrees even though everyone fully understands each others' points of view. In keeping with the theme of "the hive mind," I propose that all rules in round 224 must be seconded before taking effect. To stop 224 itself from being hypocritical (that role is reserved for the Judge)rule 224:1 will take effect when it is seconded by another active player, giving the committee a chance to forward alternate proposals. Seconding, to comply with this edict, includes a paraphrase of the restrictions imposed by the rule in question, made to the game forum. Furthermore, for purposes of keeping active, seconding constitutes play. Furthermore, for purposes of keeping proposals, discussion, and seconding straight, a convention of prefixing numbers and titles in the subject lines will be followed, (and in case of collisions the number will be incremented in the later posts as received by the archive. As if that happens.) Relevant discussion may also constitute play. I thought about declaring that "all valid play must be sent from e-mail addresses in domains with valid SPF records" but that may be premature at this point -- David Nicol
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