From: Aron Wall (aron_at_wall.org)
Date: Wed Sep 26 2001 - 10:29:45 PDT
169:7 >>>>> I roll a ten! I always had the greatest luck in this game. Having placed (not landed) my piece on the start, I move forward to space 10, tripping the piece that is already there back to 8. Note that moving past a blockade means moving from all the way behind it to all the way in front of it, so blockades on Start/1 aren't all that annoying at the beginning. Now since I rolled doubles, I get to go again. I stare in disbelief at my pair of zeros and watch in horror as space 10 disappears into ooze and fog, consuming my top hat piece. Next moment, space 10 seems to have completely vanished, leaving a smooth connection between space 9 and space 11. So this is what happens on a double 0! Is my piece destroyed? No, it has merely entered the Void, from which all pieces come and to which they will inevitably return. All members of the FRC have a piece (even the Judge, whose piece is on the board). They come from it to start and they return to it when their piece is "destroyed". Fortunately, we all are provided with an extra life, so rather then re-entering the game as an abstract concept, I can provide my piece with a new physical form and enter the board again normally. The default pieces have 3 for all their stats, but for a new piece I have to roll. Let's see... my new plutonium horse piece has 5 strength and 2 magic. I can re-enter him next turn. >>>>> -- Rule Date: 2001-09-26 17:30:10 GMT
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