Trouble

The Never Ending Quest - Episode 89199

A gang of hoodlums were terrorizing a lonely equipment depot maitained by a family of elderly siblings and a Sensor Troll, now frozen in with a Sleep Bolt a couple feet south of the outhouse.
The defensive spells on the small facility were holding...for now. The shields had already contracted several feet from attack... But even as they watched, one of the scum-sucking bastards took a dump in the well.
Not many people can last under siege for long sans well. Not in this section of the world.
Usually the centaurs, or any decent fighter, would charge right in and knock heads but three of the ten hoods were the sons of very important politicians. Jumpy, twitchy ones that could go either way on international relations. And two others seemed familar as well...

  1. Try to scare them away by using the woods to make it seem like their are many more centaurs.
  2. Use naked Astra as bait to lure the punks to a vine trap.
  3. Outright kill one of the unfamilar punks to scare the rest.
  4. Screw it, lets knock some heads.
  5. One of the centaurs recognizes one of the 'last' two as Josh Burbank, a force of chaos that had passed into legend.
  6. Just then the defensive spells collapsed and the punks rushed into the depot. Mighty weapons were soon flinging energy wily-nily.

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Lots42

3/21/2010 7:23:18 PM

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