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The entire dungeon shudders from what must be a direct hit on the palace
above, and you are thrown to the floor. Coughing from the stone dust
clogging the air, you climb to your feet and discover that the entire fron
of your cell has disintegrated. You climb over the rubble and out into the
corridor, and hurry to the adjacent cell into which Gur Rathka was thrown.
To you dismay, you find that his cell is still intact, and the door
remains firmly locked. You peer through the tiny window in the door, but your eyes are unable to penetrate the gloom inside the cell. "Gur Rathka! Can you hear me?" You think you hear a faint moan in reply, but you can't be sure. In any event, you can't leave the green man behind--not after everything he has done on your behalf. "If you can hear me, listen; I'm going to look for the key to your cell. I'll be back for you as soon as I find it." You hurry down the dimly-lit corridor, stumbling now and again as the palace is rocked by further explosions. You begin to fear that the whole dungeon could come down on your head at any time, and increase your pace. You pass several other cells that have collapsed; in several of them you spy the remains of their former occupants sticking out from beneath the rubble, while other cells apear to be unoccupied. You suspect that other prisoners were freed as you were, and are now wandering about the dungeons as well. Some of them might be political prisoners like you, but the majority are most likely common criminals, whom you have no desire to meet. The corridor you are following dead-ends at a spiral ramp that curves up and down before you. You first inclination is to ascend the ramp immediately, since going down would only take you deeper into the pits beneath Xodar. However, you hear the clank of metal on metal, and footsteps approaching from above; it sounds like an armed party is on its way down. The possibility that it is a force of Iskandrians sent to rescue you is remote in the extreme; you are almost certain that it is a squad of Xodarian troops sent to secure the dungeon and prevent the escape of any prisoners.
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10/5/2004 1:28:53 PM
Extending Enabled
25000436 episodes viewed since 9/30/2002 1:22:06 PM.