I can't see anything to be gained from "filling" a level, except in the "stamp collector" sense of knowing that you have all the stamps in a particular series - JH
But what’s wrong with that?
I won't guess at what is the motivation for everyone who visits Sir-Toby.Com and participates in the stories here. - Sir Toby
Personally, I'm here to read and write "stories" (although admittedly for a very long time now I've been more of a ghost of someone long departed than an actual living breathing participant). Episodes that do nothing but create lists of options (which many times lead to just more lists of options) really annoy me. Episodes that completely break the mood, theme, or plot of the parent episode or storyline really annoy me. Episodes that read like they were written by someone high on Nyquil really annoy me (unless, admittedly, I'm high on Nyquil myself which, I can assure you, is not very often).
And the point of mentioning this (besides answering Sir Toby's obliquely raised question above) is to respond to JH's contention that there is nothing to be gained by "filling up" a level, and to deal with the closely related issue of the advantages/disadvantages of the Add New Option function which directly affects said "filling up". Simply put, I believe that the very structure that an Addventure uses will either facilitate or hamper the coming together of people to collaborate on writing stories and creating storylines. And the Add New Option function is definitely a deterant in this regard.
As Sir Toby pointed out regarding the other Addventure site he'd visited, too many options branching off of a parent episode will normally lead to a vast multitude of short-lived threads that lead to nowhere in particular. And that will discourage people from exploring the Addventure and adding to it. Now of course this can happen to any Addventure no matter what, but my argument is that having the open-ended ability to add more and more options to any particular episode (overloading it as with Episode 16)
increases dramatically the probability of this kind of stagnating situation coming about. Whereas, with limited options available, a contributor is much more likely to find a storyline that is of interest quite quickly and with just a few simple clicks of the mouse. Or maybe he won't. But my point is that at least we know he won't get lost in a swamp of endless choices in which the possibility of finding a really good story that he likes becomes a haphazard prospect at best and almost impossible at worst.
And moreover, I believe that large numbers of options (and most definitely when unlimited numbers of options are available) actively
encourage some writers to add
crap episodes (which not only compete with "good" storylines but can also crowd them out until they get completely lost in the above mentioned swamp). Certainly these writers won't feel any hesitation to add crap based on the worry of "ruining" a storyline because, hey, other people can just add-on their own option and go around the crap episode. (And yes, I know that using the term "crap episode" is a subjective and judgmental thing to do, but that makes it no less valid and true based on the fact that I'm here to read and write stories with plots and characters and all that fun stuff and not just scribble down my latest brain-fart of inspiration.) And so, since I believe that the "Add New Episode" function will actually increase the probability of crap episodes, then limiting the number of options available will naturally decrease the probability of crap episodes.
In addition, if people are limited to actually adding to an episode's existing options (going down to the next level) instead of adding new options (branching across the existing level), I think the quality of writing will improve because writers will (or at least should) have to deal with the actual direction of the storyline (or at least the direction of the available option) instead of just throwing it out the window to go in a completely different direction with their own option.
So there you are JH, two arguments for what might be gained if a level were to be filled up and if the Add New Option was removed or at least restricted somewhat., ie. that the creation of actual storylines will become more likely and the creation of crap will more than likely decrease.
And, as should be clear by now Sir Toby, I for one agree, support and salute you for deleting that function from certain episodes of the game.
Now, in case some people feel offended by my opinion, let me add that (while I personally could live with the Add New Option function permanently disabled and, while we're at it, limiting the number of options available to a maximum of only 3) I understand and respect that other people enjoy its use and I don't begrudge them that (unless of course it involves crap

) And furthermore, that I am also in agreement with Sir Toby that there are and will be special cases where having the ability to add a new option makes sense. So I'm not advocating its total removal. I'm only arguing that, when you look at the Story Tree and see that level 6 has 144 episodes, level 7 has 389 episodes, level 8 has 513 episodes, level 13 has 962 episodes and so on, and that the number of unused options originating from these levels begin to light up like a horde of red army ants, it is a
good thing to stop the creation of still more episodes for that particular level.
Oh, and another thing. For those of you who will defend crap episodes as fantastic frolicsome fun, I'm not going to argue with you. As I stated from the start, my judgment of episode quality is based solely on my personal desire for stories and storylines. That's what
I want. Your personal desire may very well be for something else entirely. And since I don't own NEQ, I'm not going to try to dictate policy here. But really, do there have to be so
many disjointed, nonsensical, and quite honestly pointless episodes with unnecessarily large numbers of repetitively recurring options about Wal-Mart, cheese, and farts? (And yes, what I'm refering to also includes most of the episodes starring Josh Burbank & Scott Chen). Can't just one or two suffice?
And lastly,
It's always possible that someone will get a good idea for extending an early episode in a previously unanticipated direction - JH
I don’t buy this argument. Of course it's possible, but if a person has a really good idea for a new direction in a storyline, they should be able to work it in at almost any point of the story and not just that one episode that Sir Toby just happened to delete “Add New Option” from. It might be more
convenient if they could just add it in as a new option, but it most certainly isn't world-shattering if they can't (especially since, in so many cases, if they can't add their idea later in the story they can usually go back to a previous episode in the thread to add it in with little or no difficulty.)
Yours respectfully (and honestly, I mean what I'm saying with all due respect),
WolfRun