Chapter 1: The Rules
Section 1-1
These Rules have
jurisdiction over all persons registered as Players in any matter in which such
a person engages while registered as a Player, and over any matter necessary to
carry out the provisions of the Rules. In all cases, the most permissive
construction of the Rules shall be applied.
History: * Enacted by the
Act of Foundation, 01 Jun 1996 00:00 UTC
Section 1-2
No provision of the
Rules shall have legal force before its enactment or after its repeal, except
that the repeal of a Rule does not extinguish any penalty or liability
established by that Rule, so long as the penalty or liability arose while the
Rule still had effect.
History: * Enacted by the Act of Foundation, 01 Jun
1996 00:00 UTC
Section 1-3
If any provision of the
Rules or its application to any person or circumstance is held invalid, the
invalidity does not affect other provisions that can be given effect without the
invalid provision or application.
History: * Enacted by the Act of
Foundation, 01 Jun 1996 00:00 UTC
Section 1-4
Each Rule shall have a
unique designation consisting of a chapter number and a section number. A Rule
may be uniquely cited by its chapter and section numbers, separated by a hyphen
(thus: Rule 1-3). All of the Rules with the same chapter number form a Chapter,
and may be referred to collectively as such.
When the implementation of a Rule Change enacts a new Rule, that Rule shall be
given the Chapter and Section Numbers specified in the Rule Change that enacted
it. If the Rule Change states only a Chapter number, the new Rule receives that
Chapter number, and receives as its Section number the least integer which has
never been assigned as a Section number to a Rule in that Chapter. If the Rule
Change does not specify a Chapter number for the new Rule, then the Speaker
shall either assign it to an existing Chapter and assign it a Section number as
above, or e shall assign it as its Chapter number the least integer not
previously used as a Chapter number to any Rule, and as its Section number the
number 1.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 1-5
If two or more Rules
are in conflict with one another, the Rule least recently enacted or amended
takes precedence, and the other(s) are without effect in that circumstance.
However, if another method for resolving
conflicts involving the Rules in question is specified, then that method shall
govern, unless there is more than one such alternate method specified, and not
all such methods agree as to which Rule takes precedence, in which case the
default method of this Rule instead governs.
History: * Enacted by the Act
of Foundation, 01 Jun 1996 00:00 UTC
Section 1-6
The Rules shall never
be changed except as specifically permitted by the Rules.
History: * Enacted
by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 1-7
The Speaker shall
maintain a complete and accurate record of the Rules, in the exact form in which
they exist.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00
UTC
----
Chapter 2: The Players
Section 2-1
A Player is a person
who is registered to play this Nomic; however, no person may be registered or
deregistered except in accordance with the Rules.
History: * Enacted by the
Act of Foundation, 01 Jun 1996 00:00 UTC
Section 2-2
Any natural person may,
at any time, announce his intent to play this Nomic, and thus become registered
as a Player; however, to have legal effect such announcement must be made such
that all current Players may reasonably receive it.
History: * Enacted by
the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 2-3
Any Player may, at any
time, announce that he no longer intends to play this Nomic, and thus cease to
be registered as a Player.
History: * Enacted by the Act of Foundation, 01
Jun 1996 00:00 UTC
Section 2-4
The Speaker shall
maintain a list of all registered Players.
History: * Enacted by the Act of
Foundation, 01 Jun 1996 00:00 UTC
----
Chapter 3: Proposals
Section 3-1
The Speaker shall be
responsible for administering the process of making and voting upon Proposals.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 3-2
A Proposal may be made
at any time by any Player by submitting the Proposal to the Speaker. Only
Players may make Proposals.
History: * Enacted by the Act of Foundation, 01
Jun 1996 00:00 UTC
Section 3-3
The Speaker shall
assign each Proposal he receives a Proposal Number. He shall then distribute the
Proposal to all Players, after which the Players shall then Vote upon it.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 3-4
The first Proposal
shall be numbered 1, and each subsequent Proposal shall receive the next higher
integer.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 3-5
Any Proposal which is
adopted shall take effect in the exact form it was Voted upon.
History: *
Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 3-6
No Proposal shall be
adopted, except by the means of a properly-conducted Vote in which it has
received the required number of Votes in favor and in which a Quorum has been
acheived.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 3-7
Unless otherwise
specified, a Proposal shall be adopted if and only if it receives more votes in
favor than opposed.
History: * Enacted by the Act of Foundation, 01 Jun 1996
00:00 UTC
Section 3-8
A Proposal, if adopted,
shall upon its adoption have the force of a Rule for a time sufficient to
implement its provisions, and no longer. Any provision of an adopted Proposal
which conflicts with the Rules in any way or which would require an indefinite
time to implement is without force.
No
Proposal shall have legal force or effect prior to its adoption.
History: *
Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 3-9
Proposals may contain
provisions which, upon the adoption of the Proposal, change the Rules. Such a
provision is called a Rule Change. A Proposal may contain any number of such
provisions.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00
UTC
Section 3-10
The Speaker shall
maintain a complete record of all Proposals made, by whom, and their final
outcome.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
----
Chapter 4: Voting
Section 4-1
A Vote upon a Proposal
shall commence at the moment the Proposal to be Voted upon is distributed to the
Players, and shall last for a Voting Period of seven days.
History: *
Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 4-2
Quorum is defined as
20% of the registered Voters at the beginning of the prescribed Voting Period.
However, Quorum may never be less than three. For a Vote to meet Quorum, at
least that many Voters must vote.
History: * Enacted by the Act of
Foundation, 01 Jun 1996 00:00 UTC
Section 4-3
Each Voter registered
at the beginning of the Voting Period shall have one Vote. All others may not
Vote.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 4-4
All Players, other than
the Speaker, are Voters. The Speaker is not a Voter and may not Vote.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 4-5
An individial Vote may
be either in favor of or opposed to a Proposal, but not both. Votes must be
clear and unconditional. A Player casts his vote by transmitting it directly to
the Speaker.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00
UTC
Section 4-6
Only those votes cast
between the beginning and the end of the Voting Period on a given Proposal are
valid; all others are not.
History: * Enacted by the Act of Foundation, 01
Jun 1996 00:00 UTC
----
Chapter 5: Judgements
Section 5-1
A dispute regarding the
correctness or legality of any action, finding, or determination within the
context of this Game may be formally resolved by the submission of a Petition
for Judgement by one of the parties of the dispute to the Speaker.
History:
* Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 5-2
The Speaker, upon
receiving a Petition for Judgement, shall assign it a number, and select a Judge
of that Petition. He shall then distribute the Petition to all Players and
announce the identity of the Judge.
History: * Enacted by the Act of
Foundation, 01 Jun 1996 00:00 UTC
Section 5-3
The first Petition
shall be numbered 1, and each subsequent Petition shall receive the next higher
integer.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 5-4
The Judge of a Petition
shall be selected at random from all Players not barred or recused on that
Petition.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 5-5
The submitter of a
Petition is barred from being assigned to Judge it.
History: * Enacted by
the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 5-6
If there are no Players
not barred or recused from being assigned to Judge a given Petition, all Players
previously recused on that Petition shall again be considered eligible for
selection. If there are still no eligible Players, all Players barred, excluding
the Player submitting the Petition, shall be considered eligible for selection.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 5-7
Once a Judge has been
assigned, he has seven days from the date of distribution of the Petition to
render his decision. If the Judge fails to render a decision in that time, or
upon his request, he shall be recused, and a new Judge shall be selected.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 5-8
The Judge of a Petition
shall deliver his Judgement by submitting it to the Speaker, who shall then
distribute it to all Players.
History: * Enacted by the Act of Foundation,
01 Jun 1996 00:00 UTC
Section 5-10
A Judgement is one of
TRUE, FALSE, or UNDECIDED. The Judge may choose to include reasons or arguments
along with his Judgement, but such reasons and arguments are not part of the
Judgement. If the Judge chooses to include reasons and arguments along with his
Judgement, these shall be distributed along with the Judgement itself.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 5-11
All Judgements shall
be made in accordance to the Rules. If the Rules are silent, inconsistent, or
unclear, the Judge shall consider game custom and the spirit of the Game before
applying other standards.
History: * Enacted by the Act of Foundation, 01
Jun 1996 00:00 UTC
Section 5-12
The Speaker shall
maintain a complete historical record of all Petitions for Judgement, the
Judgements rendered upon them and by whom.
History: * Enacted by the Act of
Foundation, 01 Jun 1996 00:00 UTC
----
Chapter 6: Scores
Section 6-1
Each Player shall, upon
registering, have a score of zero Points.
History: * Enacted by the Act of
Foundation, 01 Jun 1996 00:00 UTC
Section 6-2
A Player's Score may
not be changed except as specified in the Rules.
History: * Enacted by the
Act of Foundation, 01 Jun 1996 00:00 UTC
Section 6-3
A Player shall receive
1 Point for each Vote cast. This award is received at the end of the Voting
Period of the Proposal for which the Vote was cast.
History: * Enacted by
the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 6-4
The Player who proposes
a Proposal shall receive 10 Points if the Proposal is adopted, and shall lose 10
Points if the Proposal is rejected. This award or penalty is assessed at the end
of the Voting Period for that Proposal.
History: * Enacted by the Act of
Foundation, 01 Jun 1996 00:00 UTC
Section 6-5
Any Player who votes
against a Proposal which is then adopted receives 5 Points at the end of the
Voting Period for that Proposal.
History: * Enacted by the Act of
Foundation, 01 Jun 1996 00:00 UTC
Section 6-6
Any Player who requests
to be recused from Judgement loses 2 Points. Any Player who is recused from
Judgement for reasons other than eir request loses 5 Points.
History: *
Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 6-8
Any Player who delivers
a valid Judgement within the the time limit specified in the Rules receives 5
Points.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 6-9
The Speaker shall
maintain a record of the scores of every Player.
History: * Enacted by the
Act of Foundation, 01 Jun 1996 00:00 UTC
----
Chapter 7: Winning
Section 7-1
The first Player, other
than the Speaker, to attain or exceed a score of 100 Points in any given Round
wins that Round. If more than one Player reaches or exceeds this total
simultaneously, all Players to do so win that Round.
History: * Enacted by
the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 7-2
Whenever a Round ends,
the following events shall immediately take place:
1. If there is a single winner,
he shall become the Speaker for the next Round. If there is more than one
winner, the current Speaker shall select one of them at random to become the
Speaker for the next Round. If there are no Winners, the current Speaker shall
be the Speaker for the next Round.
2. The Scores of all Players are
reset to zero.
3. The next Round
of the Game is then begun.
History: * Enacted by the Act of Foundation, 01
Jun 1996 00:00 UTC
Section 7-3
Except for those
changes specified in the Rules, no changes are made at the end of a Round.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
----
Chapter 8: The Speaker
Section 8-1
If there would
otherwise not be a Speaker, or if the Speaker would otherwise not be a Player,
the Player with the highest Score shall be Speaker. If there are two or more
Players with the same highest score, the Player whose name lexicographically
precedes that of the others shall be Speaker.
History: * Enacted by the Act
of Foundation, 01 Jun 1996 00:00 UTC
Section 8-2
If the Rules require
that any sort of records be maintained by a Player, then those Records must be
made available for the perusal of every Player, unless the Rules specify
otherwise.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00
UTC
Section 8-3
If the Rules require
that a random designation be made, but do not specify a Player who is to make
that determination, the Speaker shall do so.
History: * Enacted by the Act
of Foundation, 01 Jun 1996 00:00 UTC