Where the weapons are. Whoo! Shiny!

The Never Ending Quest - Episode 18076

Astra not only found weapons but a wonderful pair of fighting togs. Leather pants, treated to absorb blows, a white undershirt that was flame retardent, a chainmail shirt that could block up to Grade-G swords and a helmet with a nose gaurd, temple pads and blessed with holy water to dissipate acidic harpy shit over the entire body. Plus metal-tipped boots.
After dressing up, Astra chose stocked three throwing daggers on her belt, hid another in her left boot and put a protected garrote around her neck. In one motion she could detach it, slide off the sheath and have it around a man's neck.
Finally, she chose her sword. Two and a half feet long, double bladed and had finely detailed but thick stock. All black. Seemed to suck in the ambient light. This pleased her. All those ponces, with their jeweled blades with gold filligree...many a longbowsman had scored a direct hit by firing at the glinting jewels in a nobleman's sword.
The weapons room had three exits. Two wooden doors and an open tunnel. Behind one door was the sound of running water. Behind another, odd thumping. The tunnel was dark, dirty and quiet.

  1. Go down the tunnel.
  2. Open the door with the water sounds.
  3. Open the door with the thumping sounds.
  4. Astra activates a booby trap, which causes everything to float about a foot above the ground. (She wouldn't know 'gravity').
  5. Velus barrels in. Half his fur is singed off and his tail is bleeding.

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Lots42

12/2/2002 10:05:45 AM

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