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As you and Astra walk through the tunnels, you suggest that she must have been named after the famous Aqualarian princess, who is reputed to be nine feet tall, can shoot lightning out of her eyes and summon the undead to do her bidding. [1899] For some reason she bursts out laughing. When she eventually can speak again, she says: "You're right. I'm named after her. What a pity that I can't do the lightning thing. It would be very useful."
"Indeed. Which way should we go?" For just ahead of you the passage splits into three. "Let's try going right." The two of you do so. Before long the passage splits again. Again you choose a direction at random. After the passage has split another two or three times, you and Astra realise that you are hopelessly lost. "I think we might be going round in circles," Astra says. "The way to find your way through a maze is to drop something each time the path forks," you say. "That way, you can recognise if you return to the same spot, and gradually put together a map." You haven't played all those games of Zork for nothing. The two of you do that, using items from Astra's Boot of Holding.
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6/4/2017 5:36:59 PM
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