From owner-frc@trolltech.com Mon Aug 14 09:57:02 2000 Received: from svin12 [131.155.71.135] by svfile1.win.tue.nl (8.9.3) for id JAA27971 (ESMTP). Mon, 14 Aug 2000 09:57:02 +0200 (MET DST) Received: from kweetal.tue.nl [131.155.2.7] by svin12.win.tue.nl (8.9.3) for id JAA26810 (ESMTP). Mon, 14 Aug 2000 09:57:02 +0200 (MET DST) Received: from lupinella.troll.no (lupinella.troll.no [195.0.254.19]) by kweetal.tue.nl (8.11.0/8.11.0) with ESMTP id e7E7v1t18737 for ; Mon, 14 Aug 2000 09:57:01 +0200 (MDT) Received: by trolltech.com id ; Mon, 14 Aug 2000 09:56:37 +0200 Sender: owner-frc@trolltech.com Precedence: list X-Loop: frc Date: Mon, 14 Aug 2000 09:50:00 +0200 (W. Europe Daylight Time) From: Luk Vandelaer To: Fantasy Rules Committee Subject: Summary Round 144 Message-ID: X-X-Sender: lukvdl@mail.wisa.be MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Status: RO Round 144 Sumary; Fishy Evolution. _Player_Standings_ Aron Wall 2000-08-19 01:52:23 +6 Judge and Wizard Orjan Johansen 2000-08-13 09:51:43 +4.5 Ronald Kunne 2000-08-10 12:30:15 +2 Everyone else 2000-08-10 12:30:15 Jeremy D. Selengut 2000-08-09 12:30:15 +0.5 John-Martin 2000-08-09 12:30:15 +1 _Rule_Summary_ 144:1 2000-08-03 12:30:15, Ronald Kunne, VALID, +2 144:2 2000-08-03 15:57:58, Jeremy D. Selengut, INVALID, +0.5 144:3 2000-08-03 16:27:55, Aron Wall, VALID, 0 144:4 2000-08-03 18:04:32, John-Martin, INVALID, +1 144:5 2000-08-03 18:04:32, Orjan Johansen, VALID, +2 144:6 2000-08-04 16:40:11, Aron Wall, VALID, +1.5 144:7 2000-08-06 09:51:43, Orjan Johansen, VALID, +2.5 144:8 2000-08-06 14:17:34, Aron Wall, VALID, +1.5 144:9 2000-08-10 00:58:36, Aron Wall, INVALID, +2 144:10 2000-08-12 01:52:23, Aron Wall, VALID, +1 _Rules_and_Judgements_ --- 144:1 --- 2000-08-03 12:30:15 GMT, Ronald Kunne, VALID, +2 The FRee oCean contains twenty species, that prey upon each other. The next valid Rule shall specify how species evolve. No Rule shall be longer than ten lines. ------ Judgement: VALID Style: +2 Combines the 3 themes I proposed, but leaves many space for the next rules. Enforces short rules. --- 144:2 --- 2000-08-03 15:57:58 GMT, Jeremy D. Selengut, INVALID, +0.5 Each valid rule documents a particular period of time which, from the point of view of all previous valid rules, is entirely in the future. Thus it is not inconsistent that there are now twenty-one species in the FRee oCean as one species has newly evolved. The Squelch, a small fish live in cold northern waters and could not get to warmer climates because of the fierce predation by FRaCons, a kind of sea serpent who lived to the south. Recently weather conditions were such that a parasite known as the Blech infested the FRaCons to such an extent that their numbers temporarily plummeted, allowing some the Squelch to travel south and find safe feeding grounds in warm shallow bays where the FRaCons do not go. Over time these intrepid (and geographically isolated) Squelch adapted to the new climate and became a new species called the Squish. ------ Judgement: INVALID - Longer then 10 lines - Decsribes 1 evolution, not how evolution has to be. Style: +0.5 Remark: I will count 'lines' as they appear after the mailing list has prossessed the message. It looks that the lines of this message were broken off after 77 characters. --- 144:3 --- 2000-08-03 16:27:55 GMT, Aron Wall, VALID, 0 Once per rule, a species may evolve into another species by having exactly one of its attributes changed to take another value. But if the species could otherwise possibly become extinct by the end of the next rule, exactly *two* attributes must be changed. The changes must increase the current Fitness of the species, which is an integer between 0 (species immediately goes extinct) and 6. Fitness itself is not an attribute, but it can be computed given the attributes of all the species and the enviornment. No change to a species may take place unless it was described and the results specified in a previous valid rule. ------ Judgement: VALID + Exactly 10 lines + Describes the evolution Style: 0 It introduces many new elements (attibutes, Fittnes, extinction to name some), and leaves it to later rules to clarify them. --- 144:4 --- 2000-08-03 18:04:32, John-Martin, INVALID, +1 A fish represents a population not a single fish, so the attributes of a species is represented either an integer value or range of integer values. Fitness is calculated by either using the value or the mean of the values rounding down. All fish have values for size, hunger, speed, sneakiness and storage Deepwater has food 7, prey_speed 5, max_size 10, and the Squag has size 3, hunger 7, speed 10, sneakiness 1 and storage 3. It's viability is 6+(max_size_size-size)+(prey_speed-speed)+(storage-food) or 8 which reduces to 6. The Squag increases it's storage to 4. ------ Judgement: INVALID + 9 lines - Changing a species with no change description in rule 144:3 Style: +1 It clarifies the attributes. Something went wrong with the calculation. When I do it, I get 4, not 8. --- 144:5 --- 2000-08-03 18:04:32, Orjan Johansen, VALID, +2 The attribute of Region has 5 possible values: Arctic, Northern, Tropical, Southern, and Antarctic. A species may only evolve directly into Regions that are neighbors of its previous Region in this list. The importance of this attribute is that the Fitness of a species is not affected by that of other species not in the same Region. However, with the exception of Tropical, there is an environmental cost to Region, subtracted from the Fitness: 1 for Northern or Southern, and 2 for Arctic or Antarctic. The FRimp and its prey, the FRose species, currently have the Arctic Region for themselves, although that will soon change... ------ Judgement: VALID + 10 lines No change in species Style: +2 Clarifies regional attributes At last there are some species in the FRee oCean... --- 144:6 --- 2000-08-04 16:40:11, Aron Wall, VALID, +1.5 > To determine whether one species eats a species, first require that they > be in the same Region. Compare their Size, Speed, Stealth, Sense, and > Slyness attributes. Award 2 points if the species has a greater value > and 1 for a tie, or use the greatest S-attribute difference, whichever > is biggest. Add the Bloodthirstiness of the dining species, and if the > result exceeds 9 and the pray has no special defense mechanisms (none do > yet), the species can eat the other species. Subtract 1 Fitness for > each predator a species has, and add 1 for each prey species that does > not eat them back. ------ Judgement: VALID + 9 lines No change in a species Style: +1.5 This rule reintroduces and defines predator-prey relations, and adds to the calculation of the fitness factor. And it opens yet another way for evolution. --- 144:7 --- 2000-08-06 09:51:43, Orjan Johansen, VALID, +2.5 No ecosystem can continue to exist without an outer source of energy. So, every Region has to have at least one species with the attribute Kingdom = Plant. These species, utilizing the sun light, have a Fitness bonus of 3, but also great disadvantages: They must have zero Stealth, Sense, and Slyness, and they cannot have both Speed and Size greater than 1. This of course means that very few plant species have any prey, but the Northern Feather of RoC, with its huge Size of 6 and Bloodthirstiness of 5, does get its share. ------ Judgement: VALID + 8 lines No change in a species Style: +2.5 Another species defined, with attributes (I like that), and several restrictions for other rules, in combination with previous information. --- 144:8 --- 2000-08-06 14:17:34, Aron Wall, VALID, +1.5 The Basic Fitness Level is 3. Fitness is calculated by beginning with this value and adding/subtracting all modifiers (up to +- 3). Incidentally, modifiers not yet mentioned in rules will not affect Fitness until they are mentioned in rules (though a known modifier based on unknown attributes does not work this way). For every 2 Bloodthirstiness, a species is obligated to eat 1 species besides itself, or lose 2 Fitness for each species missing. If a species reaches 0 Fitness, this must be mentioned by the rule in which it occurs, and the species shall be removed from the game. ------ Judgement: VALID + 9 lines No changes in species Style: +1.5 I like this rule ;) Finally I can start calculating the fitness (sometimes). Had it a species defined, it could have +2 style. --- 144:9 --- 2000-08-10 00:58:36, Aron Wall, VINVALID, +2 The Current Northern Species (Kingdom, Bloodthirsty, Sz, Sp, St, Sn, Sl): Orange Seaweed: (Plant, 0, 4, 0, 0, 0, 0) F=5 Northern Feather: (Plant, 5, 6, 1, 0, 0, 0) F=3 Uglyfish: (Animal, 4, 1, 1, 1, 1, 1) F=3 Stupidfish: (Animal, 4, 10, 2, 2, -2, -4) F=5 Grossworm: (Animal, 9, 5, 2, 2, 2, 2) F=5 Species gain a Fitness point for every species in the same region with more points of numerical attributes (quick metabolism). ------ Judgement: INVALID + 9 lines No changes. - The fitness for the Uglyfish is after this rule 3, but before this rule it would be 0. The Quick Metabolism modifier isn't working before this rule. And as there have been no evolution changes, this set of attributes has to be working from the start of rule 144:1 (rule 144:8). Which it doesn't as the Uglyfish would be extinct from rule 144:6 on, and it is not indicated there (as rule 144:8 requires also). Style: +2 This is the kind of things I wanted from the beginning. Unfortunatly, he falls in his own pitfall (both 144:6 and 144:8). --- 144:10 --- 2000-08-12 01:52:23, Aron Wall, VALID, +0.5 All future rules must either completely catalogue the species in a given region, or else mutate a species. ------ Judgement: VALID + 2 lines No changes. Style: +1 It is very short, and enforces what I wanted to see, but it is also a rule that will make it very hard to post a new rule. (as he has seen himself) -- Rule Date: 2000-08-14 07:56:37 GMT